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Core Java

Core Java, often referred to simply as Java, is the fundamental and essential part of the Java programming language. It encompasses the basic building blocks and features that serve as the foundation for Java application development. Java is known for its platform independence, achieved through the use of the Java Virtual Machine (JVM), which allows Java programs to run on diverse operating systems without modification.

Core Java includes core libraries, data types, control structures, and object-oriented programming concepts, making it suitable for a wide range of applications, from desktop software to web and mobile applications. Its strong emphasis on portability, security, and robustness has made Java a popular choice in enterprise-level and mission-critical software development. Java's simplicity and versatility continue to make it a go-to language for both novice and experienced developers, and it remains a key player in the world of programming languages.

Requirements
  • Computer: You'll need access to a computer, whether it's a desktop or laptop, to practice coding and view your Java files
  • Text Editor or Integrated Development Environment (IDE): While you can write Java code in a simple text editor like Notepad (on Windows) or a code editor like Visual Studio Code, using a dedicated Java IDE like Eclipse, IntelliJ IDEA, or NetBeans can greatly enhance your productivity. These IDEs provide features like code highlighting, debugging, and project management.
  • Java Development Kit (JDK):Download and install the latest version of the Java Development Kit (JDK) from the official Oracle website or OpenJDK if you prefer open-source alternatives. The JDK includes the Java Compiler (javac) and the Java Runtime Environment (JRE) needed to run Java applications.
  • Patience and Practice:Learning Java takes time and practice, so be patient with yourself.

Course Circullum

  • Point 01:
    What is Java?
  • Point 02:
    History and evolution of Java
  • Point 03:
    Installation and setup of Java Development Kit (JDK)
  • Point 04:
    Writing and running your first Java program
  • Point 01:
    Need Of java
  • Point 02:
    Feature of java
  • Point 03:
    First Java Programm
  • Point 04:
    Variable and its Types
  • Point 05:
    Method and its Types
  • Point 06:
    Static And Non Static Members
  • Point 07:
    Access Specifiers
  • Point 08:
    Data types
  • Point 09:
    Operators
  • Point 10:
    Control flow: if-else statements, switch statements, loops (for, while, do-while)
  • Point 01:
    Classes and objects
  • Point 02:
    Constructors and methods
  • Point 03:
    Inheritance and polymorphism
  • Point 04:
    Encapsulation
  • Point 05:
    Data Hiding
  • Point 06:
    Abstraction
  • Point 07:
    inheritance
  • Point 08:
    Polymorphism
  • Point 09:
    Abstract Class
  • Point 10:
    Interface
  • Point 11:
    Adapter Class
  • Point 12:
    Marker Interface
  • Point 01:
    Object Class
  • Point 02:
    String
  • Point 03:
    String Buffur and Builder Class
  • Point 04:
    Wrapper Class
  • Point 01:
    Class Loader SubSystem
  • Point 02:
    Memory Area
  • Point 03:
    Execution Engine
  • Point 04:
    JIT Compiler
  • Point 01:
    Arrays
  • Point 02:
    ArrayLists
  • Point 03:
    Maps and HashMaps
  • Point 01:
    String manipulation
  • Point 02:
    File I/O and serialization
  • Point 01:
    try and catch Block
  • Point 02:
    Throw and Throws Keyword
  • Point 03:
    Custom exceptions
  • Point 04:
    Multi-catch and try-with-resources (Java 7+)
  • Point 01:
    Input and output streams
  • Point 02:
    File handling with FileReader and FileWriter
  • Point 01:
    Lists and it's CLasses
  • Point 02:
    Set And it's Class
  • Point 03:
    cursors in Collection
  • Point 04:
    Generics